12/10/2023 0 Comments Unity 3d models![]() Good news: You can use unit圓d-packages instead if you have to use transparent materialsĪnd: PNG textures with alpha chanel in FBX models are supported! This feature covers most of the usecases anyway. Using transparency in FBX-models:īad news: Currently transparent materials can not be imported via FBX into ARaction. ![]() To make this as fast and accurate as possbile you should pay extra attention when preparing the model: Make sure the desired pivot point of your model is sitting exactly at position 0, 0, 0 of your 3D file. In ARaction edit mode you can place and rotate your model exactly in real world. Make sure the pivot point will be correct: If you have to change the rotation of already animated models in c4d, have a look at this video here: The rotation of your FBX model will not be changed when importing it to ARaction, but the model rotation will be relative to the marker rotation. Preparing the model with the right rotation: If you have to scale existing (and already animated) models manually, to fit real world scale, use Object mode in cinema:įor more details, watch this tutorial here: If you have to change the scale of all your objects you can use the c4d function “Scale project”: – The unit settings for animation unit should be set to “Frames”. an object that has a width of 0.824 m in Cinema4D will have about 0.8 m size in real world scale. – The import unit for FBX in ARaction will be meters and the scale will not be changed (so it is imported 1:1). – Check if the size of your object is displayed correctly in your modelling program. – make sure to set the project scale to meters. If you are preparing an FBX model in your 3D-Modelling program like Cinema4D, keep the following point in mind:
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