12/10/2023 0 Comments Blueprint title templteToday, most game developers follow the agile approach to documentation. Realizing that overly lengthy and rigid GDDs are difficult to maintain and are hardly ever read, most studios have moved away from traditional design documentation. As the game development process became more agile, the approach to documentation evolved as well. Traditionally, GDDs have been detailed, 100+ page documents, which tried to explain every detail of the game up front. With Sidekick, you can generate ideas for characters and plot points, instantly generate descriptions and dialogue, get suggestions for more concise or engaging language, and much more. Nuclino also comes with an AI-powered assistant called Sidekick that can help game designers with various aspects of the writing process. You can connect Nuclino to a wide range of other tools, including Discord, Google Drive, Miro, and more, seamlessly integrating it into your game design process. You can create real-time collaborative docs, allowing you to document, share, and collaborate on anything, from game proposals and storyboards to character profiles and concept art. Nuclino can serve as a lightweight game documentation tool, a game development planner, an internal wiki, and more. Game design document example (Artwork credit: Stephane Wootha Richard) Here's an example of a game design document created in Nuclino, a unified workspace where teams can bring all their knowledge, docs, and projects together: Game elements ( worldbuilding, story, characters, locations, level design, etc.)Īssets (music, sound effects, 2D/3D models, etc.) Gameplay (objectives, game progressions, in-game GUI, etc.) It helps you define the scope of your game and sets the general direction for the project, keeping the entire team on the same page.Įxecutive summary (game concept, genre, target audience, project scope, etc.) Let's dive deeper into what a modern video game design document is and how to write it.Ī game design document (GDD) is a software design document that serves as a blueprint from which your game is to be built. But it doesn't mean that game design documentation has become obsolete – it has merely evolved. Rigid, multi-page GDDs have no place in modern game development. ![]() "No one reads GDDs anyway." "They become outdated the minute you finish writing them." Let's face it – documentation is usually seen as the least fun part of the game development process. Keep your game design project on track with a simple template. Game Design Document Template and Examples
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